Archive for February, 2007
For all of those getting a bit thin on top…
We have just uploaded a fully content managed web site for a company that specialise in hair loss.
PLASMA PONG is a variation of PONG that utilizes real-time fluid dynamics to drive the game environment.
Last night I came across Plasma PONG. This version of the coin-op Atari classic adds real-time fluid dynamics into the mix, resulting in
It’s minimum system requirements are a far cry form the MOS 6502 CPU used in the Atari 2600. A 2.0 Ghz P4 or AMD equivalent & 128MB GPU is recommended, to cope with calculating the real-time fluid dynamics.
At only 7mb, it’s well worth a download, if only to play with the various settings in the sandbox mode to produce some pretty spectacular visualisations.
Welcome to our spanking new blog, styled up in line with our brand new site (due for launch mid march). We hope to keep this blog regularly updated with any of our news and projects, and just general interesting stuff that we come across. We have also invited our good friends ‘the architects’ to come and contribute, so there is likely to be some architecture related topics too.
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